Co-op space survival & automation
Land on a small, beautiful, physically real world. Dig, build, automate and fly real orbits to the planets hanging in your sky, and keep your colony alive while you do it.
Pre-production. Working title. Target: PC (Linux and Windows), mouse and keyboard, 1–8 players.
You start on Home, a 17 km world circling a compact star. Wildly different worlds hang in your sky. You have a suit, a lander with a fabricator, and a dwindling oxygen reserve.
01
Orbits, gravity, pressure, heat and phase changes follow real laws, with tuned constants. Every trip is flown live.
02
One block system from 1 m down to 6.25 cm. Bases, rovers, rockets, stations and submarines all have mass, and they fly, fall and break for real.
03
Hand gathering gets you started. Lasting survival needs efficient, maintained machines and logistics.
04
Drive, sail, dive and fly. Each body is a distinct, hostile world, and everything you can see in the sky can be reached.
A compact system, hand-tuned and endlessly deep. Home's tiny moon is the first stop, and the inner worlds are 15–45 real-time minutes away.
Every feature has to serve at least one of these.
Mastery means understanding the physics, not memorizing recipes.
Whatever you build has mass and obeys the same laws as the world.
Efficient, maintained machines and logistics keep the colony alive.
Finite and hand-tuned beats infinite and shallow.
Co-op roles emerge naturally. Solo players get drones and autopilots for the missing roles.
Moment to moment, you watch your meters and keep things running. Across a session, you pick a project and see it through.
From surviving the first hours to the finale, the Oberth maneuver: a burn deep past the star that launches the precursors' unfinished Ark.
Status. Oberth is in pre-production. The core orbital simulation, block grids, the automation simulation and the atmosphere and heat model are built and tested. The first playable slice, "First Orbit", is next. The name is a working title, and the final name is still open.